

That hero is Medusa and she will absolutely get a huge nerf in patch 7.33c.īut until that patch arrives, everyone is going to either pick or ban Medusa in every game. One hero is an exception to every rule and has a win rate of 59%, as well as a pick rate of close to 20%. And in half a dozen cases, that win rate is around 55%. The top 10 most successful heroes in the game have win rates of more than 53%. Not a big shift because that shift occurred immediately after the release of patch 7.33. Finally, we must ask the question: is Undying a good hero? Yes, but mostly as a hard support just like he always has been.Dota 2 patch 7.33b introduced a lot of significant changes, which led to a shift in the meta. It’s possible we will see some super-secret technology in a professional, coordinated environment but it’s hard to imagine pulling anything like that off in a regular game. Is Undying core the new meta or just a YouTube video meme? Unfortunately for zombie lovers out there, playing Undying as a core is quite lackluster in a regular pub environment. This is a role that is entirely possible in the hard support position and is even more viable thanks to Undying’s much better farming speed since patch 7.29. The best build for Undying is as a tanky and annoying healer. The hero also needs to invest everything in its arsenal to take a team fight making rotations as a mid or offlaners mediocre and risky. Undying simply cannot compete with any traditional carry when it comes to farming speed or damage output to towers and heroes in fights. Meanwhile, the hero has a 56%+ win rate in the traditional hard support role. In 7K+ MMR pubs, the hero has a 40% win rate in the offlane and is around those numbers in the other cores roles in a much smaller sample size.


The stats seem to tell the story when it comes to core Undying. Holy Locket is an incredible item and being able to keep yourself and your allies sustained through fights is easy with such a tanky hero. Ultimately, the more supportive healing build felt much more reliable and intuitive to play. It also doesn’t build into many traditional carry items effectively and with abysmal armor and attack speed values, it is very hard to farm and fight without tons of items. Even with the Decay changes, the Hero doesn’t farm particularly well. Aggressive Undying is fun but also very hard to pull off in an uncoordinated pub. After watching some replays and playing a few games with different builds there are a couple of clear points that stand out. Others choose the more supportive role with Guardian Greaves and Holy Locket. Some players opt for an aggressive style with Phase Boots, Echo Sabre, Aghanim’s Scepter, and Black King Bar.
#Dota 2 patch meta memes pro#
Looking at the several pro players who have experimented with the hero in a core role there doesn’t seem to be any consistency.

It also makes two Decays clear an entire creep wave and take stacks of neutral creeps faster. This when combined with the level 10 talent (+55 Decay damage) lets the hero one-hit ranged creeps. To try and boost Undying’s ability to farm, Decay was changed to do double damage to creeps. The real reason that core Undying has some less-than-decayed legs to stand on is a change that happened back in patch 7.29. Especially when you are a 10-story monster, punching poor supports into the dirt. The second reason everyone seems to want core Undying to work is essentially, ZOMBIES! There’s no denying that watching a horde of zombies tear your enemies apart is incredibly satisfying. On paper, Echo Sabre definitely fits the idea well and when combined with Flesh Golem can be incredibly powerful. The first, a fairly practical reason, Echo Sabre is incredibly good for strength cores that need mana regeneration and the ability to stick on a target. The wave of hype for a core Undying seems to stem from two main things.
